The Glory and Agony of Silicon Valley

The Glory and Agony of Silicon Valley

Dear Team:

Silicon Valley is a very important place. It is the birthplace of the Third Wave. It was here that computer hobbyists took outrageous risks with good humor, vision, and courage in order to start the PC revolution.

Mistakes were always part of the process. Personal computers were built in garages for the sheer fun and art of it. Regardless of whether there were potential applications for the technology or not. It was a time of pure experimentation with no rules, boundaries or limits. People were simply manifesting things inside their heads.

The arrival of the transistor and integrated circuit allowed the novice to start playing with computer chips and to start the process of building a personal computer. The idea of sharing computer design ideas allowed for the building of a computer community with profits as a much later consideration.

Once investors began throwing money into the new industry; software and hardware products were often announced before being even designed, let alone built. Inventions sold quickly and there was a close relationship between the inventor and the investor in Silicon Valley. The demand for private computers was so high and the innovation was so rapid that few business managers could be found to handle the quick boom and bust cycles.

Finally the PCs were fused with each other and cyberspace was born. One could now travel the globe with one's computer. The magic of software allowed for constant mutations in the computer technology. New software codes constantly changed the configuration of the PC industry leading to hyper-cycles of boom and bust.

With the internet we are now in the post-PC era. Cyber portals are becoming as important as PCs. How you connect and to whom is the new challenge. This is how the Harvest project was born. We are in an age of virtual community creation. We are on the verge of virtual politics and virtual economics. We are learning the rules as we go along. Not just in technology, but culture, politics, and economics.

New kinds of technologies remold the human enviornment in faster and faster cycles of change. Computer code is the source of all technological change in today's digital enviornment and group minds need to contend with the changes of this powerful tool.

The idea of OPEN SOURCE of sharing information and techniques is how you get more intelligence out of any organization. This kind of psychic boot-strapping was conceptualized by Douglas Englebart who I had the privilege to meet in 1995. This computer giant invented the mouse, e-mail, visual graphics and demonstarted all this new technology in 1968 before there was even any conception of a world wide web.

Today we need to simulate how computer innovation can effect society before it's even applied. Leaving it to business and the military is extremely short-sighted. The opportuities for hyper-media and also giant information libraries free for all was part of Douglas Englebart's vision. We are creating vast new kinds of wealth that can benefit every single human today.

How to automate society so people have the leisure to create and participate in all kinds of group-minds is the challenge of the current era. It demands radical forms of reconceptualization for new kinds of social engineering that are still poorly understood. This is all about following one' s instincts and letting concepts come later.

Hyper-media and hyper-education is a rich cultural procress which has potential benefits far out-weighing the emphasis today on dumb digital special effects found in computer games and digital movies.

Harvest of Gems is about discovering a psychic and spiritual portal badly needed in today's accelerated society. The Harvest of Gems project is about creating a digital portal for this badly needed and unfolding psychic and spiritual portal. It's been an exciting journey for me so far and I hope it has been an exciting journey for all of you as well.

The story is still unfinished.


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